AI Insights · Timothy · October 2021
Top 5 Fashion Games in Ireland Q3 2021
Explore the performance of the top 5 fashion games in Ireland during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw varying performances among the top 5 fashion games in Ireland on a unified platform. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for these games.
Hair Challenge by Rollic Games showed a mixed performance. Weekly downloads started at around 6.4K at the end of June and declined to approximately 2.1K by the end of August. However, a slight rebound was seen in September, peaking at about 2.8K. Weekly revenue was minimal, with a noticeable peak of $39 in mid-September. Active users saw a steady decline from 25.6K in late June to around 15.4K in early September, with a minor increase towards the end of the quarter, reaching 16.8K.
Bag to Fit by Voodoo experienced a significant drop in weekly downloads, starting at 8.9K in late June and decreasing to about 417 by the end of September. Revenue was negligible, with occasional peaks such as $35 in late June. Active users also declined from 19.4K at the beginning of the quarter to around 3K by the end of September.
Fashion Battle - Dress up game by APPS TEKNOLOJI ANONIM SIRKETI had a fluctuating quarter. Weekly downloads started at 890 in late June, increased to 3.9K by late July, and ended at around 2.2K by the end of September. Revenue was minimal, with a few peaks like $18 at the end of June. Active users rose significantly from 1.7K in late June to 8.7K in early August, before stabilizing around 6.6K by the end of the quarter.
Project Makeover by Magic Tavern, Inc. saw consistent performance in weekly revenue, ranging between $6.4K and $8.5K throughout the quarter. Downloads varied slightly, starting at 2.5K in late June and ending at around 2.5K in late September. Active users remained relatively stable, fluctuating between 14.5K and 16.8K.
Acrylic Nails! by Crazy Labs had a steady decline in weekly downloads, starting at 1.8K in late June and dropping to around 1.2K by the end of September. Revenue saw a gradual increase, peaking at $37 in early September. Active users also showed a declining trend, from 5.1K in late June to around 4.2K by the end of September.
These insights are based on data from Sensor Tower, which provides more detailed analytics and insights for mobile app performance.